Live Does Not Have to Mean Locked
Supported monetization experiences can change without making every iteration dependent on a new game build.
LiveOps & Experimentation
Players, context, and monetization opportunities change constantly. GameMantra gives teams a controlled workflow to edit supported live experiences, preview and approve changes, test them against a control, measure the result, and decide what happens next.
Update supported monetization experiences without waiting for a new game build or app release.
Run controlled experiments so the changed experience can be compared with a configured control.
Measure the result and keep the team responsible for deciding whether to hold, adjust, scale, or roll back.
Create or update a supported monetization experience in the live workflow, then preview the intended player-facing result before it continues toward publication.
Review the changed player-facing experience and route it through team approval before publishing. The team remains responsible for what goes live.
Compare the changed experience against a configured control, measure the outcome, and use the evidence to decide whether to hold, adjust, scale, or roll back.
When supported experiences can change in the live workflow, teams can evaluate more monetization ideas without tying every change to a new game build or app release.
Controlled experiments create a comparison point. Measurement then gives the team evidence for the next decision instead of requiring the team to guess from the initial change.
Use Cases
Start with the supported monetization experience your team wants players to see.
Explore Offer CreationCompare a changed experience against a configured control before deciding what to roll out.
Explore ExperimentationReview the player-facing experience and keep publishing responsibility with the team.
Explore Control & TrustMeasure the result and retain the ability to hold, adjust, scale, or roll back the live change.
Explore LiveOpsKey Takeaways
Supported monetization experiences can change without making every iteration dependent on a new game build.
A configured control gives the team a baseline against which a changed experience can be evaluated.
Measure what happened, then let the evidence inform whether the team should hold, adjust, scale, or roll back.
GameMantra Workflow
Create the intended player-facing monetization experience.
Learn MoreApply the supported monetization response in the live game experience.
Learn MoreUnderstand the potential impact of a monetization change on the game economy.
Learn MoreChange and test supported live experiences without waiting for a new game build.
Learn MoreConnect player state and context to the supported experience.
Learn MoreApprove, measure, and control what goes live.
Learn MoreMeasure the result and keep the ability to hold, adjust, scale, or roll back.
Learn MoreIt is the GameMantra workflow for changing, testing, measuring, and controlling supported live monetization experiences.
Supported monetization experiences can be updated without waiting for a new game build or app release.
Yes. Teams can review the intended player-facing experience before it enters the live workflow.
Yes. Teams can test a supported monetization change against a configured control and measure the resulting outcome.
No. Controlled experimentation provides measured results; the team remains responsible for deciding whether to hold, adjust, scale, or roll back.
Yes. The team reviews and approves the change before it enters the live workflow.
Yes. The workflow supports team-controlled hold, adjustment, scale, and rollback after measurement.
See how GameMantra lets your team change supported live monetization experiences, test them against a control, measure the outcome, and decide what happens next.