Control & Trust

Stay in Control of Every Live Monetization Change

Live monetization needs to evolve with players and context. GameMantra gives teams the workflow and controls to review, test, measure, and manage supported changes without losing control.

Team Approval

Nothing goes live without the right review. Create and preview the experience, then route it through the team’s approval process before publishing.

Controlled Change

Change live experiences without losing the ability to contain the change. Use holdouts, configured guardrails, and controlled rollout to limit exposure and compare against a control.

Measured Response

Know what happened before deciding what happens next. Measure the response, then decide whether to hold, adjust, scale, or roll back.

A live monetization change moving through review, controlled release and measurement

Product Features

A monetization change moving through review and approval

Approvals — Review Before It Goes Live

Review the intended player-facing experience before it goes live. Teams can create and preview the change, route it through the appropriate approval process, and confirm what is being published before the live workflow continues.

A controlled monetization change with defined boundaries

Guardrails — Define the Boundaries Before You Change

Configure the boundaries a live monetization change must stay within. Keep the supported experience, offer configuration, price, timing, presentation, rollout scope, and game or economy constraints under control.

A changed experience compared with a control baseline

Holdouts — Test the Change Without Losing the Baseline

Keep an existing experience as a control while a changed experience is evaluated. Compare the response between the control and changed experience before deciding what happens next.

Control Creates More Revenue Opportunity

Several monetization experiences evaluated against a baseline

Operational Speed Becomes Revenue Opportunity

Faster, controlled iteration creates more opportunities to evaluate monetization experiences, learn from player response, and scale what works while containing downside risk.

Personalization Can Materially Affect Game Revenue

Research on a mobile puzzle game found a modeled 71% revenue increase when game difficulty was personalized to individual player characteristics, showing the potential revenue impact of adapting experiences to player context.

Use Cases

Control the Change at Every Step

Stay Informed

Key Takeaways for Game Teams

A live offer moving through review, controlled release and measurement

Control & Trust

Approval → Control → Evidence

A live monetization change should move through review, controlled release, and measurement before the team decides what happens next.

A live change being held, adjusted, scaled or rolled back

LiveOps

Live Doesn’t Mean Irreversible

A live change should remain controllable. Teams need the ability to hold, adjust, scale, or roll back based on what the evidence shows.

Several monetization experiences evaluated against a baseline

Monetization

More Controlled Experiments, More Revenue Opportunity

Faster iteration makes it possible to evaluate more monetization experiences while using controls to contain downside and preserve a baseline.

GameMantra Workflow

Works Across the GameMantra Workflow

Control & Trust FAQs

What does Control & Trust mean in GameMantra?

Control & Trust provides the workflow and safeguards teams use to review, approve, measure, and control live monetization changes.

Can teams preview a change before publishing?

Yes. Teams can review the intended experience before it enters the live workflow.

Can we test a change against a control?

Yes. Holdouts or control experiences can be used to compare the changed experience with the baseline.

Can a live change be stopped?

Yes. Teams can hold a change when they do not want to continue the rollout.

Can a live change be rolled back?

Yes. Rollback is part of the live-change control workflow.

Does GameMantra automatically decide whether to scale a change?

No. Measurement provides evidence; the team remains responsible for deciding whether to hold, adjust, scale, or roll back.

Does Control & Trust require a new game build?

No, for supported live monetization experiences. The purpose is to allow supported experiences to change without rebuilding the game.

Change the Experience. Keep Control.

See how GameMantra lets your team create, approve, test, measure, and control live monetization experiences without losing sight of the player or the game.

A live change being held, adjusted, scaled or rolled back