LIVEOPS & EXPERIMENTATION

Change the Experience Without Changing the Build

Schedule a 30-Minute Demo

Update, test, and roll out supported monetization experiences while keeping your existing game build.

Update, test, and roll out monetization experiences without rebuilding the game — with approval, measurement, and rollback built into the process.

01

Edit the Experience

Create or update a supported monetization experience and preview the player-facing change before it enters the live workflow.

02

Approve & Publish

Review the change, approve it, and publish the supported experience without waiting for a new game build or app release.

03

Measure & Control

Measure what happened after the change goes live, then hold, scale, adjust, or roll back while keeping the studio in control.

EDIT & PREVIEWChange the experience
APPROVE & PUBLISHTeam-controlled rollout
MEASURE & CONTROLHold, scale, adjust, rollback

Change the Experience,
Keep the Game Moving

Live monetization changes should not become a new engineering release every time. GameMantra moves supported experience changes into a controlled workflow where teams can edit, preview, approve, publish, measure, and roll back without rebuilding the game.

From Edit to Controlled Live Change

Edit & Preview

Create or update a supported monetization experience and review exactly what the player will see before publishing.

Approve & Publish

Keep the studio approval step explicit, then publish the supported experience without waiting for a new game build.

Measure & Control

Measure the live result and decide whether to hold, scale, adjust, or roll back the change.

A Controlled LiveOps
Workflow

Move a supported monetization change from edit to live while keeping approval, measurement, and rollback in the workflow.

Speed Without Losing Control

Make supported monetization changes faster while keeping the workflow observable, approved, measurable, and reversible.

See How GameMantra Fits Your LiveOps Workflow

Bring your next monetization change. We’ll show you how to move from edit through controlled live change without waiting for a new game build.

Edit & Preview

Create or update supported monetization experiences and review the player-facing change before publishing.

Approve & Publish

Keep approval in the workflow, then publish supported changes without waiting for a new game build.

Measure & Roll Back

Measure the result and retain control to hold, scale, adjust, or roll back the experience.

Request a Demo

Bring your next monetization change. We’ll walk through the LiveOps workflow from edit and preview through approval, publishing, measurement, and rollback — without waiting for a new game build.

Frequently Asked Questions