Audience & Control
Choose which players enter the experiment, and hold a control group back so the comparison stays honest.
EXPERIMENTS
Run controlled experiments across monetization, player experiences, rewards, and economy changes.
Move from hypothesis to measurable results with controlled audiences, variants, holdouts, guardrails, and rollout control.
01
Choose the change you want to test and define what success should look like.
02
Configure audiences, variants, allocation, control groups, and experiment guardrails.
03
Measure the player, business, and economy impact before scaling, adjusting, or rolling back.
GameMantra turns monetization and experience changes into controlled experiments so teams can understand what happened before expanding the change.
Choose which players enter the experiment, and hold a control group back so the comparison stays honest.
Configure the variants you want to compare and the guardrails that decide when an experiment should stop.
Read the business, player, and economy result, then scale, adjust, or roll the change back.
Move a change from an idea worth testing to a decision the team can defend, with the audience, variants, and measurement set before anything scales.
Run the change as an experiment first, so the team knows what happened before it reaches the whole player base.
Bring the change you want to test. We’ll show you how it becomes an experiment with a controlled audience, variants, measurement, and a rollout decision at the end.
Choose who takes part and hold a control group back so the comparison means something.
Configure the variants you want to compare and the guardrails the experiment runs inside.
Read the result and retain control to scale, adjust, or roll the change back.
Bring the change you want to test. We’ll walk through the experiment workflow from hypothesis and audience through variants, measurement, and the decision to scale, adjust, or roll back.