How it works

A quick integration for your engineer. Then it runs itself.

Four steps from dropping the SDK in to a personalised offer for every player. Here's the whole thing, in order.

1

A quick, copy-paste install

Drop the SDK in

Download a package from your dashboard. Drop it into your game project. Paste your API key. We don't touch your scenes; we don't change your build settings; we don't slow your boot time.

  • Works with both major game engines — Unity and Unreal
  • Auto-initialises on first scene load — no scripting needed
  • Sandbox and production environments side by side
  • Your AI agent can migrate your existing offer screens for you
2

Zero player risk

The AI learns before we show anything

The AI runs alongside your live players. It works out what offer it would show each player — and shows you, without showing them. Your own approved offers keep serving throughout. You see exactly what it would have done before a single player sees an offer we picked. If it doesn't look smart in this phase, you walk away with zero impact on your game.

  • Every player session builds a picture of that player's habits and moments
  • It learns the difference between a player who buys often, one who never has, and one who is quietly on the way out
  • The AI identifies the moments when each player is most likely to buy
  • This phase runs as long as you need before you turn anything on
3

Every player, every session

AI offers go live

You flip the switch. Top spenders see exclusive bundles. New players see starter packs. Stuck players see help offers. Each one priced and timed for the player who sees it. You approve every suggestion in the dashboard until you trust it enough to let it run.

  • Three modes: Shadow (your offers only) → Assisted (you approve each one) → Autonomous (it runs inside your guardrails)
  • One click pauses every AI offer for every player — instantly, no deploy
  • A slice of your players is held back as a control group — the baseline we measure against
  • Compliance is built in: Belgium / Netherlands loot box rules, GDPR consent, age gating
4

From your dashboard, no app release

Update your store any time

Restyle for a season from your dashboard, or push an entirely new offer screen design — also from your dashboard. Players see it the next time they open your game. No app version bump, no waiting on a release, and no "please update" prompt standing between the change and the player.

  • Colors, images, and button styles — all editable from your dashboard
  • Full screen redesigns ship without an app release
  • Schedule campaigns once — they apply on the start date and revert on the end date automatically
  • Your AI agent can generate new screen designs from a Figma file

The division of labour

What you do. What we do.

We're not replacing your team. We're taking one piece of their job — deciding which offer each player sees, and when — and doing it every session, for every player.

You do
We do
Integrate the SDK once
Personalise every offer, every player, every session
Add your offer catalogue to the dashboard
Decide who sees what, when, and for how much
Push gameplay events from your code
Watch them in real time and act on them
Approve AI suggestions in the dashboard
Get smarter at suggesting what you'll approve
Set your kill-switch rules and guardrails
Stay inside them — and tell you when something looks wrong
Schedule a campaign from the dashboard
Build the store, the offer mix, and the pricing
Keep the revenue
Charge one platform fee, sized to your player count

Timeline

How it unfolds.

This is the path from sign-up to measured results. The order of the phases is fixed — the exact timing depends on your game and how quickly your players generate data.

Sign up

Get your API key and download the SDK package from your dashboard.

Integrate

Your engineer drops the SDK in. The sandbox environment starts serving offers.

Go to production

Shadow mode begins. Your own approved offers keep serving; nothing WE choose reaches a player until you say so.

Shadow mode

The AI watches and learns. You review what it would have done before turning it on.

Assisted mode

AI offers go live, but you approve every suggestion in the dashboard first.

Autonomous mode

Once you trust it, the AI runs within the guardrails you set. You watch the dashboard.

Measurement

We compare AI-served players against the control group on real money. We share every number.

Ongoing

A monthly cycle of measurement, tuning, and reporting. You always see what we see.

Three things you can do at any time.

Roll back

Drop trust mode from Autonomous to Assisted to Shadow. No data loss.

Kill switch

One click pauses every AI offer for every player. Instant.

Walk away

Disable the SDK and you're back to your old setup the same day. No lock-in.

Want to try it on your game?

A 20-minute call. We'll walk you through the platform and give you an honest take on whether it fits your game.