For game studios

The same offer for every player — across every game you run.

Doing it by hand does not survive a second title, and when revenue moves you still cannot say whether your change caused it. We hold a share of your players back as a control group you can check yourself, your producer still approves what ships, and the compliance rules your legal team asks about are built in.

What your team gets

Built for the way a real studio actually works.

Approval workflow your producer controls

Every AI offer suggestion goes through your team. You set who proposes a change and who signs it off. How much the AI is allowed to do — nothing, suggest-only, or run inside your guardrails — is your producer's call. No AI ever acts on production players without explicit sign-off.

Compliance built in

Belgium and Netherlands loot-box rules, GDPR consent, COPPA age gating, EU regional pricing rules. Your legal team doesn't have to audit our backend; the policy engine enforces it on every offer, every player.

Live ops without new hires

Schedule a Halloween campaign once, it applies and reverts itself. Run A/B tests on offer designs, prices, and player segments in parallel — without a live-ops engineer.

Cross-game economy health (multi-title studios)

Watch every game's currency velocity, wallet concentration, and inflation risk from one dashboard. Catch a game whose revenue is leaning on a handful of top spenders before the data scientist would.

Simulation before you ship

Want to raise an item's price by 20%? Try it on 10,000 of your players in simulation first. See what would happen to your revenue, your currency health, your retention — before a single real player sees it.

Pricing you can predict

One platform fee, sized to the monthly active players your games actually have. No per-offer charges and no usage meter, so the bill is the same number you agreed to.

The integration cost

What your engineering team actually does.

Your team does
We handle
Integrate the SDK once
Work out who each player is, and what to offer them, in real time
Push gameplay events from your existing code
Tell apart the player who buys, the one who is stuck, and the one about to leave
Add your offer types in the dashboard
Pick which item, which price, which player, which moment
Approve AI suggestions in the dashboard
Hold a control group back, and measure the difference on real revenue
Set your guardrails (max price, max offers/day)
Enforce them on every offer; alert on edge cases
Click "go" on a campaign
Schedule, deliver, measure, report

Who in your studio cares about what

Talking points by role.

Studio head / Producer

Cares about: Roadmap velocity, team retention, monetization KPIs

Your engineers stop rebuilding your store. Your live-ops lead doesn't need to hire a designer for every seasonal skin.

Tech lead

Cares about: Integration depth, SDK reliability, ops burden

One SDK works in Unity and Unreal. Auto-bootstrap, no scene wiring. We don't slow your boot time. If our backend is ever unreachable, your own store keeps serving. You're never locked in.

Monetization / LiveOps lead

Cares about: Conversion rates, campaign cadence, A/B test throughput

Schedule campaigns from a calendar UI. Test prices and designs on segments in parallel. Approval workflow that fits your existing review process. Real-time results from the moment offers start serving.

Data / analytics

Cares about: Whether the measurement can be trusted

A permanent 10% of your players never see an AI offer. We compare the two groups on real purchase revenue, and the difference has to be a meaningful one — not a lucky sample — before we call it a result. You see the same numbers we do. Export raw event data any time.

Legal / compliance

Cares about: Regulatory exposure, age gating, loot-box rules

Built-in policy engine enforces Belgium and Netherlands loot-box rules, GDPR consent, COPPA age gating. Every offer is checked before serving. Audit log available in your dashboard.

CEO / CFO

Cares about: Cost predictability, ROI, exit-readiness

One flat monthly platform fee, sized to the monthly active players your games actually have. Nothing per offer, nothing per event, no usage meter — the number you sign is the number you pay. Published on the pricing page.

Approval workflow your team controls

Compliance guardrails built in

Watch the AI before any player sees it

Disable the SDK any time — no lock-in

Bring your producer and your tech lead.

A 30-minute call. We'll walk through what we're building, how it would fit your studio's workflow, and whether it's a fit for your games. No deck, no slides.